Rotom heat can survive hits which is useful since the clef corv pex core has weaknesses and heavy duty boots is there because I don’t want rotom taking damage from stealth rocks. Nasty plot setups for high damage attacks and overheat takes down steel types and it is just a hard hitting stab move in general. Volt switch allows momentum and hits as an electric type move for damage. Will O wisp helps take down physical attackers/tanks like bulk up corviknight, zeraora, and hippowdon. The final pokemon on my team is rotom heat. Knock off takes off item, close combat is a fighting move, plasma fists is ran on every zera, and bulk up is for setting up when possible to obliterate everything. Shouldn’t have to explain but it’s in the rmt rules. Zeraora is an absolute terror in OU and the only counter is really hippowdown. Clefable dies, corvik dies, aegis dies, pex dies, pult dies.Yea. (Dracovish.lolol.) Letme just look at the viability rankings to see what zera does. Life orb zera is one of the hardest hitting mons in the game. Dragapult of course, solves that problem venge killing, u turning for momentum, and just dealing damage in general. Also, the main reason why dragapult is scarf and not specs is because of zeraora who kills everything, and weather teams. The reason why this dragapult is scarf and modest because dragapult already outspeeds the entire tier with scarf, and I want extra attack on dragapult. And of course you can heal other mons on your team with wish which is extremely useful. Moonblast needs to be ran on every clefable and wish + protect is for healing. Why not make it my rocker too? It’s my only mon that can learn stealth rock and switching into other mons is a good opportunity to get of rocks. Magic guard is so use since you don’t have to worry about any burn or anything. Anyways, clefable basically for utility and I guess for dragons too. Not much more to say other than pressure with can pp stall mons if you can’t hit them ig.Īt one point I thought clefable was trash. Basic smogon set with iron head for clefable, u turn for momentum and pivoting, roost for healing, and defog for hazards. Checks/counters mons like clefable, conkeldur (idk if I’m spelling these right), excadrill, sesmitoad, and hippowdon. Should be no surprise seeing this s ranked mon here. Haze is there to stop step up mons like bisharp, aegis, cloyste, and some special attacking step up mons like clefable, and Hatterene. I find toxic more useful than spikes because tspikes takes long to setup, cinderace, and I’d rather just use the toxic. If you don’t run scald then go do some research. You can also switch Toxapex into special attacking mons only under specific conditions such as aegislash. You can switch this thing into a cinderace, dragovish, and sometimes zeraora and still survive with its massive defense. I then changed clefable’s set to wish protect to provide support since fire blast did nothing and I added rotom heat back with heavy duty boots and a different set which we will see in the in depth explanation.įinally, I made dragapult scarf and modest because weather teams and zera was still annoying. Also to run as a scarfer.īut then I switched to dugtrio because rotom wasn’t really doing anything and zera still was annoying. I finally added scarf rotom heat to take down other zeras, trick, and check mons. I then added zeraora because I wanted to hit mons hard, get help with momentum, and cover weakness to my team. Then I added dragapult with specs because I needed an offensive mon and because I thought it fit well. I started with toxapex since it was the easiest to start with, then corviknight, and then clefable who originally had fire blast and soft boiled. Great defensive potential with offensive support. I asked a lot of people of Pokémon showdown what is a good core and I find this core to be a common answer.
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